Selected work

Characters that keep people talking.

Each system below was written around a specific moment where conversations normally break — shame, resistance, boredom, defensiveness. Sample transcripts for each are being assembled; ask and I'll walk you through one live.

00/ Live demo

Tessera

A thinking partner rather than an answer machine: emotional sensing, one unexpected Socratic question at a time, and a sideways 'glider' prompt when the user stalls. Running live on this site.

What does dialogue do when the person doesn't know what to ask?

Try it →Sample dialogue coming
01/ Co-creative system

Hero's Journey

A guided intake becomes a written narrative, the model then interrogates that narrative from several angles, and the result breaks into a ladder of small steps and a vision board. A real privacy fork up front: stealth for the tab only, or save on this device. No account, no email, no database.

What does a system do when the person's own story is the material — and the AI's job is to question it, not to write it?

Ben Smith's vision, adapted and built by Lee Chazen (with support from Claude AI, Claude Code, Gemini Notebook and Lovable AI).

Try it →Sample dialogue coming
02/ Behavioral coach

Dr. Gigi — Tessera-EFT

Built with a PhD psychotherapist to train people on the EFT tapping technique, now rebuilt on the Tessera protocol: somatic holding space, a Socratic reframe before any script, a live meridian map, and 0–10 check-ins folded back into each round.

What does the character say when someone is ashamed, resistant, or about to quit?

Try it →Sample dialogue coming
03/ Character bot

FutureMe

A future-self dialogue companion designed to make long-term thinking feel personal and immediate. Uses voice, constraint, and reflection to turn goals into conversation.

How do you get someone to listen to a version of themselves that does not exist yet?

Try it ↗Sample dialogue coming
04/ Learning tutor

10x Deep Learning

A study and retrieval coach built around spaced repetition, elaboration, and the emotional moment when a learner realizes they do not actually understand something.

What does the tutor say when the student has been fooling themselves?

Try it ↗Sample dialogue coming
05/ Media literacy

News Pilot AI

A tool that analyzes the slant of an article. The design problem was defensiveness: the tone had to stay neutral and inquisitive while challenging a source the reader trusts.

How do you question someone's belief without them closing the tab?

Try it ↗Sample dialogue coming
06/ Simulation

Global Challenge 2.0

A geopolitical learning game built in under five weeks, generating 400+ curriculum-aligned scenarios on a recursive dialogue system. Average session: about thirty minutes. Falling Walls finalist, top 70 of 1,000+ entries.

Can a conversation hold attention the way a game does?

Try it ↗Sample dialogue coming